So, where to go? Well, the first reach is towards science fiction, because I am a nerd of towering nerdosity and have spent a fair amount of my lifetime imagining spaceships lobbing things at each other both cunning and terrible. It seems a place which would fit me well, and give me a nice place to think fun things and write up fun adventures and generally have a grand time of it.
Sadly, however, it is not so simple. To get a game going that doesn't require too much math, rethinking of paradigms, mapping and describing confusing combats in three dimensions, etc, you need to hand-wave a bunch of the realities of science fiction and end up smack dab in the lap of science FANTASY instead. Which is a fine genre! I love it! But it's basically Dungeons and Dragons where your sword goes "ZAP' when it hits things.
So, onto Post-Apocalyptic Adventure Time. So, the players will be fighting over the one canteen and arguing over if they should cook their fallen companions to avoid starving! GREAT!
Now, what do have them do?
2 comments:
I want to play the game where I'm fighting over a canteen. Or you have one can of lima beans left. Go.
And seriously, there's always going to be one can of lima beans because no one likes lima beans. No. One.
I have some great post-apocalyptic canned food in my cupboards. I have one that has white paper, a crude drawing in black and it just says "chicken." I'm pretty sure that whatever's in that can, it's not chicken but you throw the world into an apocalyptic sitch and you better be damn sure that's MY chicken.
post apocalyptic role playing sounds awesome. It reminds me that i should be working on my post apocalyptic board game proto-type instead of reading blogs
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